mirror of
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79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef DATA_PROCESSING_H
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#define DATA_PROCESSING_H
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#include "IMissionManager.h"
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#include "IStateMachine.h"
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#include "KeyControl.h"
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#include <functional>
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#include <map>
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using std::placeholders::_1;
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using DataProcessingFunc = std::function<bool(VStateMachineData *)>;
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enum class InternalStateEvent
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{
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STORAGE_HANDLE_STATE_INIT = static_cast<int>(MissionEvent::END),
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SD_CARD_HANDLE_STATE_SD_STATUS_REPORTED,
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ANY_STATE_SD_STATUS_PERORIED,
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CHECK_UPGRADE_FILE,
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MEDIA_REPORT_EVENT,
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KEY_EVENT_HANDLE,
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RESET_KEY_MEDIA_TASK,
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MEDIA_HANDLE_STATE_TASK_TIME_OUT,
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MEDIA_HANDLE_STATE_TASK_FINISHED,
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END
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};
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typedef struct key_event_data
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{
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key_event_data(const std::string &keyName, const KeyEvent &keyEvent, const unsigned int &holdTime);
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const std::string mKeyName;
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const KeyEvent mKeyEvent;
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const unsigned int mHoldTime;
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} KeyEventData;
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using KeyHandleFunc = std::function<bool(const KeyEventData &)>;
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class MissionData : public VStateMachineData
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{
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public:
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MissionData(const std::shared_ptr<VMissionData> &data);
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virtual ~MissionData() = default;
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const std::shared_ptr<VMissionData> mMissionData;
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};
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/**
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* @brief
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* MissionMessage abstracts user data into state machine data, enabling the transfer of arbitrary data within the state
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* machine.
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*/
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class MissionMessage : public VStateMessage
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{
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public:
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MissionMessage(const std::shared_ptr<VMissionData> &message);
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virtual ~MissionMessage() = default;
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const std::shared_ptr<VMissionData> mMissionData; // The message from users of state manager module.
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};
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class DataProcessing
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{
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public:
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DataProcessing();
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virtual ~DataProcessing() = default;
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bool EventHandle(VStateMachineData *msg);
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virtual bool KeyEventHandle(VStateMachineData *msg);
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protected:
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std::map<InternalStateEvent, DataProcessingFunc> mEventHandle;
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std::map<std::string, DataProcessingFunc> mKeyEventHandle;
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std::map<std::string, KeyHandleFunc> mKeyClickHandle;
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std::map<std::string, KeyHandleFunc> mKeyHoldDownHandle;
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std::map<std::string, KeyHandleFunc> mKeyHoldUpHandle;
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};
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#endif |