embedded-framework/application/MissionManager/src/TopState.cpp
2024-04-26 13:23:54 +08:00

41 lines
1.4 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TopState.h"
#include "ILog.h"
#include "IMediaManager.h"
#include "MissionStateMachine.h"
TopState::TopState() : State("TopState")
{
}
void TopState::GoInState()
{
LogInfo(" ========== opState::GoInState.\n");
std::shared_ptr<VMediaMonitor> monitor = std::dynamic_pointer_cast<TopState>(shared_from_this());
IMediaManager::GetInstance()->SetMediaMonitor(monitor);
MissionStateMachine::GetInstance()->SwitchState(MissionState::MISSION_STATE);
}
void TopState::GoOutState()
{
LogInfo(" ========== opState::GoOutState.\n");
}
bool TopState::ExecuteStateMsg(VStateMachineData *msg)
{
return DataProcessing::EventHandle(msg);
}
StatusCode TopState::ReportEvent(const MediaReportEvent &event)
{
LogInfo("sssssssssssssssssssssssssssssssssssssssssssssssssssssssss\n");
return CreateStatusCode(STATUS_CODE_OK);
}