mirror of
https://gitee.com/jiuyilian/embedded-framework.git
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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "IStateMachine.h"
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#include "ILog.h"
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#include "StatusCode.h"
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#include <cstdint>
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#include <memory>
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#include <string>
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std::string State::GetStateName()
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{
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return mStateName;
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}
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bool VStateMachineHandle::InitialStateMachine()
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{
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return false;
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}
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void VStateMachineHandle::StatePlus(State *state, State *upper)
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{
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}
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void VStateMachineHandle::SetCurrentState(State *firstState)
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{
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}
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void VStateMachineHandle::StartStateMachine()
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{
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}
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void VStateMachineHandle::SendMessage(int msgName)
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{
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}
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void VStateMachineHandle::StopHandlerThread()
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{
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}
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void VStateMachineHandle::SendMessage(int msgName, const std::shared_ptr<VStateMessage> &messageObj)
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{
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}
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void VStateMachineHandle::MessageExecutedLater(int msgName, const std::shared_ptr<VStateMessage> &messageObj,
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int64_t delayTimeMs)
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{
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}
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void VStateMachineHandle::SwitchState(State *targetState)
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{
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}
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void VStateMachineHandle::StopTimer(int timerName)
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{
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}
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void VStateMachineHandle::DelayMessage(VStateMachineData *msg)
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{
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}
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std::shared_ptr<IStateMachine> &IStateMachine::GetInstance(std::shared_ptr<IStateMachine> *impl)
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{
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static std::shared_ptr<IStateMachine> instance = std::make_shared<IStateMachine>();
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if (impl) {
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if (instance.use_count() == 1) {
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LogInfo("Instance changed succeed.\n");
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instance = *impl;
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}
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else {
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LogError("Can't changing the instance becase of using by some one.\n");
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}
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}
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return instance;
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}
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const StatusCode IStateMachine::CreateStateMachine(std::shared_ptr<VStateMachineHandle> &stateMachine)
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{
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return CreateStatusCode(STATUS_CODE_VIRTUAL_FUNCTION);
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} |