embedded-framework/middleware/StateMachine/src/IStateMachine.cpp
2024-06-20 12:25:24 +08:00

77 lines
2.2 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "IStateMachine.h"
#include "ILog.h"
#include "StatusCode.h"
#include <cstdint>
#include <memory>
#include <string>
std::string State::GetStateName()
{
return mStateName;
}
bool VStateMachineHandle::InitialStateMachine()
{
return false;
}
void VStateMachineHandle::StatePlus(State *state, State *upper)
{
}
void VStateMachineHandle::SetCurrentState(State *firstState)
{
}
void VStateMachineHandle::StartStateMachine()
{
}
void VStateMachineHandle::SendMessage(int msgName)
{
}
void VStateMachineHandle::StopHandlerThread()
{
}
void VStateMachineHandle::SendMessage(int msgName, const std::shared_ptr<VStateMessage> &messageObj)
{
}
void VStateMachineHandle::MessageExecutedLater(int msgName, const std::shared_ptr<VStateMessage> &messageObj,
int64_t delayTimeMs)
{
}
void VStateMachineHandle::SwitchState(State *targetState)
{
}
void VStateMachineHandle::StopTimer(int timerName)
{
}
void VStateMachineHandle::DelayMessage(VStateMachineData *msg)
{
}
std::shared_ptr<IStateMachine> &IStateMachine::GetInstance(std::shared_ptr<IStateMachine> *impl)
{
static std::shared_ptr<IStateMachine> instance = std::make_shared<IStateMachine>();
if (impl) {
if (instance.use_count() == 1) {
LogInfo("Instance changed succeed.\n");
instance = *impl;
}
else {
LogError("Can't changing the instance becase of using by some one.\n");
}
}
return instance;
}
const StatusCode IStateMachine::CreateStateMachine(std::shared_ptr<VStateMachineHandle> &stateMachine)
{
return CreateStatusCode(STATUS_CODE_VIRTUAL_FUNCTION);
}