embedded-framework/application/MissionManager/src/LedsHandle.h
2024-06-20 12:25:24 +08:00

46 lines
1.5 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LEDS_HANDLE_H
#define LEDS_HANDLE_H
#include "SetLedState.h"
enum class DeviceStatus
{
NORMAL = 0,
TAKING_PICTURE_OR_VIDEO,
END
};
class LedsHandle
{
public:
LedsHandle() = default;
virtual ~LedsHandle() = default;
protected:
/**
* @brief This function is designed as a virtual function so that when the board uses different LED circuits, this
* function can be overloaded to achieve polymorphic control of the light.
* @param status
* @param keepAliveTime
* @param blinkPeriod
*/
virtual void ControlDeviceStatusLed(const DeviceStatus &status, const long int &keepAliveTime = KEEP_ALIVE_FOREVER,
const unsigned int &blinkPeriod = LED_NOT_BLINK);
void DeleteDeviceStatusLed(void);
void DeleteAllLeds(void);
private:
std::shared_ptr<SetLedState> mDeviceStatus;
};
#endif