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Improve the readme file
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@ -25,15 +25,15 @@ typedef bool (*TcpAcceptClientFunction)(void *, const char *);
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typedef void (*SocketClosedFunction)(const void *);
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typedef struct client_accept_parm
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{
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const TcpReadFunction mReadFunc; /// This function is defined in the test file
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const SocketClosedFunction mClosedFunc; /// This function is defined in the test file.
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const TcpReadFunction mReadFunc; ///< This function is defined in the test file
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const SocketClosedFunction mClosedFunc; ///< This function is defined in the test file.
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} ClientAcceptParam;
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typedef struct tcp_server_parm
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{
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const char *mIp; /// Server ip
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const int mPort; /// Server port
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const TcpAcceptClientFunction mAcceptClientFunc; /// This function is defined in the test file.
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const ClientAcceptParam mClientAcceptParam; /// This function is defined in the test file.
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const char *mIp; ///< Server ip
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const int mPort; ///< Server port
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const TcpAcceptClientFunction mAcceptClientFunc; ///< This function is defined in the test file.
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const ClientAcceptParam mClientAcceptParam; ///< This function is defined in the test file.
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} TcpServerParam;
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typedef struct tcp_parm
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{
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@ -38,23 +38,27 @@
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3. 客户端实例(TcpClientImpl类对象)进行init操作时,会创建一个套接字并对目标服务器发出连接请求并启动事件循环(Loop函数),然后客户端实例会一直进行事件循环(监听是否有读写操作)直至连接关闭(Close函数)。
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4. 服务器`监听连接的套接字`和`连接后新建立的套接字`要分别设置回调函数,这是两个东西,不要混淆。
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# 该模块的实现过程
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## 服务器端:
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1. 创建服务器端套接字:使用 hloop_create_tcp_server 函数创建一个新的 TCP 服务器端套接字,并指定要监听的 IP 地址和端口号。
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2. 设置回调函数:为服务器端套接字设置回调函数,包括:
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on_accept:当有新的客户端尝试连接时调用。
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on_close:当服务器端套接字关闭时调用。
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on_accept:当有新的客户端尝试连接时调用。
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on_close:当服务器端套接字关闭时调用。
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3. 启动事件循环:使用 hloop_run 启动服务器的事件循环,等待客户端的连接请求。
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4. 接受连接:在 on_accept 回调函数中,接受客户端的连接请求,并创建用于该连接的新套接字。
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5. 创建客户端接受对象:为新的客户端连接创建一个 TcpClientAcceptImpl 对象,并设置相应的回调函数。
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管理客户端连接:将新创建的客户端接受对象添加到管理容器中,以便跟踪和管理。
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on_close:当客户端连接关闭时调用。
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on_recv:当客户端发送数据时调用。
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6. 管理客户端连接:将新创建的客户端接受对象添加到管理容器中,以便跟踪和管理。
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## 客户端:
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1. 创建客户端套接字:使用 hio_create_socket 函数创建一个新的 TCP 客户端套接字。
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2. 设置回调函数:为客户端套接字设置回调函数,包括:
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on_connect:当连接成功建立时调用。
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on_close:当连接关闭时调用。
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on_message:当接收到服务器发送的数据时调用。
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on_connect:当连接成功建立时调用。
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on_close:当连接关闭时调用。
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on_message:当接收到服务器发送的数据时调用。
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3. 连接到服务器:使用 hio_connect 函数向服务器发起连接请求。
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4. 启动事件循环:使用 hloop_run 启动客户端的事件循环,等待连接结果和数据传输。
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5. 处理连接结果:在 on_connect 回调函数中处理连接结果,如果连接成功,可以开始发送和接收数据。
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@ -27,8 +27,8 @@ class TcpClientImpl : public ITcpClient, public std::enable_shared_from_this<Tcp
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public:
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TcpClientImpl(const TcpClientParam ¶m, const void *object);
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virtual ~TcpClientImpl() = default;
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void Init(void) override; ///< Create a socket and connect it, and start an event loop to listen to io object
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///< operations (read and write, etc.)
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void Init(void) override; ///< Create a socket and connect it, and start an event loop to listen to io object
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///< operations (read and write, etc.)
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void UnInit(void) override; ///< close the client't socket and wait for the event cycle to end.
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void Readed(const void *data, size_t length) override; ///< Read the data sent by the server in tcp connection.
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ssize_t Write(const void *buf, const size_t bufLenght) override; ///< client writes data to the server
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@ -19,6 +19,10 @@
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#include "StatusCode.h"
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#include "TcpModule.h"
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#include <memory>
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/**
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* @brief A factory class that indirectly creates server-side and client-side instances through this class
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*
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*/
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class TcpModuleMakePtr
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{
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public:
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@ -135,8 +135,9 @@ ssize_t TcpClientAcceptImpl::Write(const void *data, size_t length)
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return TCP_MODULE_WRITE_ERROR;
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}
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/**
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* @brief Used to perform some cleaning work or notify upper layer logic when a TCP client accepts a connection that is closed
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*
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* @brief Used to perform some cleaning work or notify upper layer logic when a TCP client accepts a connection that is
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* closed
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*
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*/
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void TcpClientAcceptImpl::Closed(void)
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{
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@ -152,8 +153,9 @@ TcpServerImpl::TcpServerImpl(const TcpServerParam param) : mParam(param)
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mIo = nullptr;
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}
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/**
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* @brief Create an event loop to listen for connection requests from the server socket, set up relevant callback functions, and start a separate thread to run the event loop
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*
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* @brief Create an event loop to listen for connection requests from the server socket, set up relevant callback
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* functions, and start a separate thread to run the event loop
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*
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*/
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void TcpServerImpl::Init(void)
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{
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@ -337,7 +339,7 @@ std::shared_ptr<ITcpClientAccept> *NewTcpClientAccept(const hio_t *io, const Cli
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TcpClientAccept tmp;
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memcpy((void *)impl, (void *)&tmp, sizeof(TcpClientAccept));
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impl->mHeader.mCheckName = GetTcpClientAcceptName();
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///ObjectThis actually refers to mTcpClientAccept
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/// ObjectThis actually refers to mTcpClientAccept
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std::shared_ptr<ITcpClientAccept> *objectThis =
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(std::shared_ptr<ITcpClientAccept> *)(((char *)impl) + sizeof(ITcpServerHeader));
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impl->mTcpClientAccept = std::make_shared<TcpClientAcceptImpl>(io, objectThis, param);
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@ -23,7 +23,8 @@
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#include <mutex>
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#include <thread>
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/**
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* @brief The TcpClient Accept class instance is used to associate with the socket after connecting to the server and client, responsible for a series of operations (read/write, etc.) after the connection
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* @brief The TcpClient Accept class instance is used to associate with the socket after connecting to the server and
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* client, responsible for a series of operations (read/write, etc.) after the connection
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*
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*/
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class TcpClientAcceptImpl : public ITcpClientAccept, public std::enable_shared_from_this<TcpClientAcceptImpl>
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@ -31,14 +32,15 @@ class TcpClientAcceptImpl : public ITcpClientAccept, public std::enable_shared_f
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public:
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TcpClientAcceptImpl(const hio_t *io, const void *object, const ClientAcceptParam ¶m);
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virtual ~TcpClientAcceptImpl() = default;
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void Close(void) override; ///<Disconnect the client
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void Readed(const void *data, size_t length) override; ///<The server reads the data received by tcp connection.
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ssize_t Write(const void *data, size_t length) override;///<The server writes data to the tcp connection.
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void Closed(void) override; ///<Used to perform some cleaning work or notify upper layer logic when a TCP client accepts a connection that is closed
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void Close(void) override; ///< Disconnect the client
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void Readed(const void *data, size_t length) override; ///< The server reads the data received by tcp connection.
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ssize_t Write(const void *data, size_t length) override; ///< The server writes data to the tcp connection.
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void Closed(void) override; ///< Used to perform some cleaning work or notify upper layer logic when a TCP client
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///< accepts a connection that is closed
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private:
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const hio_t *mIo; ///< Connected client socket
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const void *mObjectThis;///<Used to verify whether this type of instance is legal
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const hio_t *mIo; ///< Connected client socket
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const void *mObjectThis; ///< Used to verify whether this type of instance is legal
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const ClientAcceptParam mParam;
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};
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/**
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@ -52,10 +54,11 @@ public:
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TcpServerImpl(const TcpServerParam param);
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virtual ~TcpServerImpl() = default;
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void Init(void) override;
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void UnInit(void) override;
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void Loop(void); ///< Run an event loop and release resources after completion or error.
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void AddClient(hio_t *io); ///< Add a newly connected client to the server connection management list.
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std::shared_ptr<ITcpClientAccept> *GetClient(hio_t *io);///< Retrieve the corresponding client acceptance object based on the socket handle.
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void UnInit(void) override;
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void Loop(void); ///< Run an event loop and release resources after completion or error.
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void AddClient(hio_t *io); ///< Add a newly connected client to the server connection management list.
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std::shared_ptr<ITcpClientAccept> *
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GetClient(hio_t *io); ///< Retrieve the corresponding client acceptance object based on the socket handle.
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void RemoveClient(hio_t *io); ///< Remove the data element in the map, that is, the connected client.
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void FreeClients(void); ///< Clear all connected clients.
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void Closed(void); ///< Stop listening to the event loop(mLoop)
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@ -65,8 +68,8 @@ private:
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hloop_t *mLoop; ///< Event loop, listening for all io objects
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hio_t *mIo; ///< A server socket to listen whether a new client sends a connection request.
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const TcpServerParam mParam;
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std::thread mTcpServerThread; ///< A separate thread used to run event loops
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std::map<int, std::shared_ptr<ITcpClientAccept> *> mClients;///< Container for storing clients connected to servers
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std::thread mTcpServerThread; ///< A separate thread used to run event loops
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std::map<int, std::shared_ptr<ITcpClientAccept> *> mClients; ///< Container for storing clients connected to servers
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};
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std::shared_ptr<ITcpServer> *NewTcpServer(const TcpServerParam ¶m);
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std::shared_ptr<ITcpClientAccept> *NewTcpClientAccept(const hio_t *io, const ClientAcceptParam ¶m);
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