hunting/application/MissionManager/src/MissionStateMachine.cpp
2024-02-16 04:31:40 -08:00

53 lines
1.8 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MissionStateMachine.h"
#include "ILog.h"
#include "TopState.h"
#include "MissionManagerMakeImpl.h"
std::shared_ptr<MissionStateMachine> &MissionStateMachine::GetInstance(std::shared_ptr<MissionStateMachine> *impl)
{
static auto instance = std::make_shared<MissionStateMachine>();
if (impl)
{
instance = *impl;
}
return instance;
}
void MissionStateMachine::Init(void)
{
auto code = IStateMachine::GetInstance()->CreateStateMachine(mStateMachine);
if (IsCodeOK(code))
{
LogError("Create state machine failed.\n");
return;
}
if (!mStateMachine->InitialStateMachine())
{
LogError("State machine init failed.\n");
return;
}
// mStartMission = IDeviceManager::GetInstance()->GetIpcMission();
// RunStateMachine(mStartMission);
}
void MissionStateMachine::UnInit(void)
{
}
// void MissionStateMachine::RunStateMachine(const IpcMission &mission)
// {
// LogInfo("Make all states and start the state machine.\n");
// mStateTree[MissionState::TOP_STATE] = MissionManagerMakeImpl::GetInstance()->CreateTopState();
// mStateMachine->SetTopState(mStateTree[MissionState::TOP_STATE].get());
// }