hunting/application/MissionManager/src/UpgradeState.cpp
2024-06-17 20:45:59 +08:00

44 lines
1.5 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "UpgradeState.h"
#include "DataProcessing.h"
#include "IHuntingUpgrade.h"
#include "ILog.h"
#include "IStateMachine.h"
#include "MissionStateMachine.h"
#include <functional>
UpgradeState::UpgradeState() : State("UpgradeState")
{
mEventHandle[InternalStateEvent::CHECK_UPGRADE_FILE] = std::bind(&UpgradeState::CheckUpgradeFileHandle, this, _1);
}
void UpgradeState::GoInState()
{
LogInfo(" ========== UpgradeState::GoInState.\n");
}
void UpgradeState::GoOutState()
{
LogInfo(" ========== UpgradeState::GoOutState.\n");
}
bool UpgradeState::ExecuteStateMsg(VStateMachineData *msg)
{
return DataProcessing::EventHandle(msg);
}
bool UpgradeState::CheckUpgradeFileHandle(VStateMachineData *msg)
{
// TODO: need to improve:It cannot be blocked.
IHuntingUpgrade::GetInstance()->CheckUpgradeFile();
MissionStateMachine::GetInstance()->SwitchState(SystemState::IDLE_STATE);
return EXECUTED;
}