/* * Copyright (c) 2023 Fancy Code. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "UpgradeState.h" #include "DataProcessing.h" #include "IHuntingUpgrade.h" #include "ILog.h" #include "IStateMachine.h" #include "MissionStateMachine.h" #include UpgradeState::UpgradeState() : State("UpgradeState") { mEventHandle[InternalStateEvent::CHECK_UPGRADE_FILE] = std::bind(&UpgradeState::CheckUpgradeFileHandle, this, _1); } void UpgradeState::GoInState() { LogInfo(" ========== UpgradeState::GoInState.\n"); } void UpgradeState::GoOutState() { LogInfo(" ========== UpgradeState::GoOutState.\n"); } bool UpgradeState::ExecuteStateMsg(VStateMachineData *msg) { return DataProcessing::EventHandle(msg); } bool UpgradeState::CheckUpgradeFileHandle(VStateMachineData *msg) { // TODO: need to improve:It cannot be blocked. IHuntingUpgrade::GetInstance()->CheckUpgradeFile(); MissionStateMachine::GetInstance()->SwitchState(SystemState::IDLE_STATE); return EXECUTED; }