87 lines
3.2 KiB
CMake
Executable File
87 lines
3.2 KiB
CMake
Executable File
include(${CMAKE_SOURCE_DIR_IPCSDK}/build/global_config.cmake)
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set(EXECUTABLE_OUTPUT_PATH ${EXEC_OUTPUT_PATH})
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set(LIBRARY_OUTPUT_PATH ${LIBS_OUTPUT_PATH})
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include_directories(
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./src
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./include
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./InterfaceEntryManage
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${UTILS_SOURCE_PATH}/StatusCode/include
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${UTILS_SOURCE_PATH}/Log/include
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${COMPONENT_SOURCE_PATH}/ReturnCode/include
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# ${COMPONENT_SOURCE_PATH}/Log/include
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)
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#Rely on other library
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# link_directories(
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# ${DEPENDENCY_LIBS_PATH}/live/${LIVE_PLATFORM_SRC_PATH}
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# )
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if (DEFINED GUI_IMAGES_PATH)
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message("The lvgl source files path is ${GUI_IMAGES_PATH}")
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add_definitions(-DGUI_IMAGES_PATH=\"${GUI_IMAGES_PATH}\")
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else()
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message(FATAL_ERROR "Failed:lvgl use bmp source files, you should define GUI_IMAGES_PATH.
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See example: /sifarsdk/build/cmake/toolchain/linux.toolchain.cmake:
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Such as: set(GUI_IMAGES_PATHd \"A:./\")")
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endif()
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file(GLOB_RECURSE ABSTRACT_FILE abstract/*.cpp abstract/*.c)
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set(ABSTRACT_TARGET_NAME GuiEngineAbstract)
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add_library(${ABSTRACT_TARGET_NAME} STATIC ${ABSTRACT_FILE})
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if(${TARGET_PLATFORM} MATCHES ${DEFINE_LINUX})
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# build the lvgl sumlator in linux.
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include_directories(
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./lvgl_common
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${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lvgl
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# ${EXTERNAL_SOURCE_PATH}/lvglLinux-x86/lv_sim_vscode_sdl/lvgl
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)
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aux_source_directory(./lvgl_x86 SRC_FILES)
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aux_source_directory(./lvgl_x86/screen_240x320/images SRC_FILES)
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aux_source_directory(./lvgl_common SRC_FILES)
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aux_source_directory(./InterfaceEntryManage SRC_FILES)
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# set(TARGET_NAME GuiEngine-lvglx86)
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# add_library(${TARGET_NAME} STATIC ${SRC_FILES})
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# target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvgl-x86 ReturnCode Log)
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file(GLOB_RECURSE LVGL_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lvgl/src/*.c)
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# file(GLOB_RECURSE LVGL_DRIVERS_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lv_drivers/*.c)
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set(TARGET_NAME GuiEngine-x86)
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add_library(${TARGET_NAME} STATIC ${SRC_FILES} ${LVGL_SRC_FILES} ${LVGL_DRIVERS_SRC_FILES})
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target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvglSimulator StatusCode Log)
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# target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvglSimulator ReturnCode Log)
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else()
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include_directories(
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./lvgl_common
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${EXTERNAL_SOURCE_PATH}/lvglBoard
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${EXTERNAL_SOURCE_PATH}/lvglBoard/lvgl
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${EXTERNAL_SOURCE_PATH}/lvglBoard/lv_drivers
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)
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aux_source_directory(./lvgl_board SRC_FILES)
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aux_source_directory(./lvgl_board/screen_240x320/images SRC_FILES)
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aux_source_directory(./lvgl_common SRC_FILES)
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file(GLOB_RECURSE LVGL_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvglBoard/lvgl/src/*.c)
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file(GLOB_RECURSE LVGL_DRIVERS_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvglBoard/lv_drivers/*.c)
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set(TARGET_NAME GuiEngine-board)
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add_library(${TARGET_NAME} STATIC ${SRC_FILES} ${LVGL_SRC_FILES} ${LVGL_DRIVERS_SRC_FILES})
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target_link_libraries(${TARGET_NAME} GuiEngineAbstract ReturnCode Log)
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endif()
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define_file_name(${TARGET_NAME})
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define_file_name(${ABSTRACT_TARGET_NAME})
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# define_file_basename_for_sources(${TARGET_NAME})
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# define_file_basename_for_sources(${ABSTRACT_TARGET_NAME})
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