hunting/middleware/GuiEngine/CMakeLists.txt

87 lines
3.2 KiB
CMake
Executable File

include(${CMAKE_SOURCE_DIR_IPCSDK}/build/global_config.cmake)
set(EXECUTABLE_OUTPUT_PATH ${EXEC_OUTPUT_PATH})
set(LIBRARY_OUTPUT_PATH ${LIBS_OUTPUT_PATH})
include_directories(
./src
./include
./InterfaceEntryManage
${UTILS_SOURCE_PATH}/StatusCode/include
${UTILS_SOURCE_PATH}/Log/include
${COMPONENT_SOURCE_PATH}/ReturnCode/include
# ${COMPONENT_SOURCE_PATH}/Log/include
)
#Rely on other library
# link_directories(
# ${DEPENDENCY_LIBS_PATH}/live/${LIVE_PLATFORM_SRC_PATH}
# )
if (DEFINED GUI_IMAGES_PATH)
message("The lvgl source files path is ${GUI_IMAGES_PATH}")
add_definitions(-DGUI_IMAGES_PATH=\"${GUI_IMAGES_PATH}\")
else()
message(FATAL_ERROR "Failed:lvgl use bmp source files, you should define GUI_IMAGES_PATH.
See example: /sifarsdk/build/cmake/toolchain/linux.toolchain.cmake:
Such as: set(GUI_IMAGES_PATHd \"A:./\")")
endif()
file(GLOB_RECURSE ABSTRACT_FILE abstract/*.cpp abstract/*.c)
set(ABSTRACT_TARGET_NAME GuiEngineAbstract)
add_library(${ABSTRACT_TARGET_NAME} STATIC ${ABSTRACT_FILE})
if(${TARGET_PLATFORM} MATCHES ${DEFINE_LINUX})
# build the lvgl sumlator in linux.
include_directories(
./lvgl_common
${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lvgl
# ${EXTERNAL_SOURCE_PATH}/lvglLinux-x86/lv_sim_vscode_sdl/lvgl
)
aux_source_directory(./lvgl_x86 SRC_FILES)
aux_source_directory(./lvgl_x86/screen_240x320/images SRC_FILES)
aux_source_directory(./lvgl_common SRC_FILES)
aux_source_directory(./InterfaceEntryManage SRC_FILES)
# set(TARGET_NAME GuiEngine-lvglx86)
# add_library(${TARGET_NAME} STATIC ${SRC_FILES})
# target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvgl-x86 ReturnCode Log)
file(GLOB_RECURSE LVGL_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lvgl/src/*.c)
# file(GLOB_RECURSE LVGL_DRIVERS_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvgl_simulator/lvgl_simulator/lv_drivers/*.c)
set(TARGET_NAME GuiEngine-x86)
add_library(${TARGET_NAME} STATIC ${SRC_FILES} ${LVGL_SRC_FILES} ${LVGL_DRIVERS_SRC_FILES})
target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvglSimulator StatusCode Log)
# target_link_libraries(${TARGET_NAME} GuiEngineAbstract lvglSimulator ReturnCode Log)
else()
include_directories(
./lvgl_common
${EXTERNAL_SOURCE_PATH}/lvglBoard
${EXTERNAL_SOURCE_PATH}/lvglBoard/lvgl
${EXTERNAL_SOURCE_PATH}/lvglBoard/lv_drivers
)
aux_source_directory(./lvgl_board SRC_FILES)
aux_source_directory(./lvgl_board/screen_240x320/images SRC_FILES)
aux_source_directory(./lvgl_common SRC_FILES)
file(GLOB_RECURSE LVGL_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvglBoard/lvgl/src/*.c)
file(GLOB_RECURSE LVGL_DRIVERS_SRC_FILES ${EXTERNAL_SOURCE_PATH}/lvglBoard/lv_drivers/*.c)
set(TARGET_NAME GuiEngine-board)
add_library(${TARGET_NAME} STATIC ${SRC_FILES} ${LVGL_SRC_FILES} ${LVGL_DRIVERS_SRC_FILES})
target_link_libraries(${TARGET_NAME} GuiEngineAbstract ReturnCode Log)
endif()
define_file_name(${TARGET_NAME})
define_file_name(${ABSTRACT_TARGET_NAME})
# define_file_basename_for_sources(${TARGET_NAME})
# define_file_basename_for_sources(${ABSTRACT_TARGET_NAME})