embedded-framework/application/MissionManager/src/MissionStateMachine.h
Fancy code b4d5fa020d Backup
2024-03-06 00:23:17 -08:00

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/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MISSION_STATE_MACHINE_H
#define MISSION_STATE_MACHINE_H
// #include "IDeviceManager.h"
#include "IMcuManager.h"
#include "IMissionManager.h"
#include "IStateMachine.h"
#include <map>
enum class MissionState
{
TOP_STATE = 0,
MISSION_STATE,
END
};
class MissionStateMachine
{
public:
MissionStateMachine();
virtual ~MissionStateMachine() = default;
static std::shared_ptr<MissionStateMachine> &GetInstance(std::shared_ptr<MissionStateMachine> *impl = nullptr);
void Init(void);
void UnInit(void);
void SwitchState(const MissionState &state);
private:
IpcMission GetStartMission(void);
void RunStateMachine(const IpcMission &mission);
private:
std::shared_ptr<VStateMachineHandle> mStateMachine;
std::map<MissionState, std::shared_ptr<State>> mStateTree;
IpcMission mStartMission;
};
#endif