63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AppManagerMakePtr.h"
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#include "AppManager.h"
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#include "ILog.h"
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// extern bool CreateProtocolHandleImpl();
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bool CreateAppManagerModule(void)
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{
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// CreateProtocolHandleImpl(); // TODO: not good for gtest.
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auto instance = std::make_shared<IAppManager>();
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StatusCode code = AppManagerMakePtr::GetInstance()->CreateAppManager(instance);
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if (IsCodeOK(code)) {
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LogInfo("CreateAppManager is ok.\n");
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IAppManager::GetInstance(&instance);
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return true;
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}
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return false;
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}
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bool DestroyAppManagerModule(void)
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{
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auto instance = std::make_shared<IAppManager>();
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IAppManager::GetInstance(&instance);
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return true;
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}
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std::shared_ptr<AppManagerMakePtr> &AppManagerMakePtr::GetInstance(std::shared_ptr<AppManagerMakePtr> *impl)
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{
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static auto instance = std::make_shared<AppManagerMakePtr>();
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if (impl) {
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if (instance.use_count() == 1) {
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LogInfo("Instance changed succeed.\n");
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instance = *impl;
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}
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else {
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LogError("Can't changing the instance becase of using by some one.\n");
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}
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}
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return instance;
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}
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const StatusCode AppManagerMakePtr::CreateAppManager(std::shared_ptr<IAppManager> &impl)
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{
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LogInfo("AppManagerMakePtr::CreateAppManager.\n");
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auto tmp = std::make_shared<AppManager>();
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impl = tmp;
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return CreateStatusCode(STATUS_CODE_OK);
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}
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const StatusCode AppManagerMakePtr::CreateProtocolHandle(std::shared_ptr<IAppProtocolHandle> &impl)
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{
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auto tmp = std::make_shared<IAppProtocolHandle>();
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impl = tmp;
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return CreateStatusCode(STATUS_CODE_OK);
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} |