hunting/application/MissionManager/src/MediaHandleState.cpp
2024-06-15 08:35:07 +08:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MediaHandleState.h"
#include "IFilesManager.h"
#include "ILog.h"
#include "IMediaManager.h"
#include "MissionStateMachine.h"
MediaHandleState::MediaHandleState() : State("MediaHandleState")
{
mEventHandle[InternalStateEvent::RESET_KEY_MEDIA_TASK] =
std::bind(&MediaHandleState::ResetKeyMediaTaskHandle, this, _1);
}
void MediaHandleState::GoInState()
{
LogInfo(" ========== MediaHandleState::GoInState.\n");
if (!mMediaHandle) {
MediaTaskHandle::Init();
}
}
void MediaHandleState::GoOutState()
{
LogInfo(" ========== MediaHandleState::GoOutState.\n");
}
bool MediaHandleState::ExecuteStateMsg(VStateMachineData *msg)
{
return DataProcessing::EventHandle(msg);
}
void MediaHandleState::TaskResponse(const std::vector<MediaTaskResponse> &response)
{
}
bool MediaHandleState::ResetKeyMediaTaskHandle(VStateMachineData *msg)
{
MakeSingleTask(InternalStateEvent::RESET_KEY_MEDIA_TASK, shared_from_this());
return EXECUTED;
}