47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MediaHandleState.h"
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#include "IFilesManager.h"
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#include "ILog.h"
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#include "IMediaManager.h"
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#include "MissionStateMachine.h"
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MediaHandleState::MediaHandleState() : State("MediaHandleState")
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{
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mEventHandle[InternalStateEvent::RESET_KEY_MEDIA_TASK] =
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std::bind(&MediaHandleState::ResetKeyMediaTaskHandle, this, _1);
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}
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void MediaHandleState::GoInState()
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{
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LogInfo(" ========== MediaHandleState::GoInState.\n");
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if (!mMediaHandle) {
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MediaTaskHandle::Init();
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}
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}
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void MediaHandleState::GoOutState()
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{
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LogInfo(" ========== MediaHandleState::GoOutState.\n");
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}
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bool MediaHandleState::ExecuteStateMsg(VStateMachineData *msg)
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{
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return DataProcessing::EventHandle(msg);
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}
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void MediaHandleState::TaskResponse(const std::vector<MediaTaskResponse> &response)
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{
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}
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bool MediaHandleState::ResetKeyMediaTaskHandle(VStateMachineData *msg)
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{
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MakeSingleTask(InternalStateEvent::RESET_KEY_MEDIA_TASK, shared_from_this());
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return EXECUTED;
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} |