94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LED_CONTROL_H
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#define LED_CONTROL_H
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#include "StatusCode.h"
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#include <memory>
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#include <vector>
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constexpr unsigned int NEW_TOP_LED_STATE = 0;
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constexpr unsigned int LED_NOT_BLINK = 0;
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constexpr unsigned int BLINKING_FAST_MS = 500;
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constexpr unsigned int BLINKING_SLOW_MS = 1000;
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constexpr long int KEEP_ALIVE_FOREVER = 0;
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constexpr unsigned int DELETED_LED_STATE = -1;
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constexpr unsigned int DO_NOT_KEEP_ALIVE = -2;
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enum class LedState
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{
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OFF = 0,
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ON,
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GREEN,
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RED,
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BLUE,
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YELLOW,
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GREEN_RED_MEANS_YELLOW,
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GREEN_BLUE_MEANS_CYAN,
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RED_BLUE_MEANS_PURPLE,
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GREEN_RED_BLUE_MEANS_WHITE,
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LEVEL_0,
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LEVEL_1,
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LEVEL_2,
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LEVEL_3,
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LEVEL_4,
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LEVEL_END,
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END
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};
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class VSingleControl
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{
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public:
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VSingleControl() = default;
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virtual ~VSingleControl() = default;
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virtual StatusCode GetLedState(LedState &state);
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virtual unsigned int GetKeepAliveTimeMs(void);
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virtual unsigned int GetBlinkTimeMs(void);
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};
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class VLedControl
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{
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public:
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VLedControl() = default;
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virtual ~VLedControl() = default;
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virtual StatusCode SetLedState(const LedState &state);
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virtual void AddLedState(std::shared_ptr<VSingleControl> &control);
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virtual void CheckState(const unsigned int &period);
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virtual std::string GetLedName(void);
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virtual void DeleteAllState(void);
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};
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class LedControl : virtual public VLedControl
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{
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public:
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LedControl() = default;
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virtual ~LedControl() = default;
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void CheckState(const unsigned int &period) override;
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void AddLedState(std::shared_ptr<VSingleControl> &state) override;
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private:
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void DeleteAllState(void) override;
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/**
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* @brief Each time you control a light, check for invalid data to avoid wasting memory resources.
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*
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*/
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void DeleteUselessState(void);
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void NewLedStateStart(void);
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void DeleteTopLedState(void);
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void BlinkOff(std::shared_ptr<VSingleControl> &state);
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void BlinkOn(std::shared_ptr<VSingleControl> &state, const LedState &onState);
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private:
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std::vector<std::shared_ptr<VSingleControl>> mStates;
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LedState mCurrentState;
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unsigned int mStateAliveTime;
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unsigned int mBlinkPeriod;
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};
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const char *PrintLedState(const LedState &state);
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#endif |