hunting/application/MissionManager/src/DataProcessing.h
2024-05-10 23:11:37 +08:00

61 lines
2.0 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DATA_PROCESSING_H
#define DATA_PROCESSING_H
#include "IMissionManager.h"
#include "IStateMachine.h"
#include <functional>
#include <map>
using std::placeholders::_1;
using DataProcessingFunc = std::function<bool(VStateMachineData *)>;
enum class InternalStateEvent
{
STORAGE_HANDLE_STATE_INIT = static_cast<int>(MissionEvent::END),
SD_CARD_HANDLE_STATE_SD_STATUS_REPORTED,
ANY_STATE_SD_STATUS_PERORIED,
CHECK_UPGRADE_FILE,
MEDIA_REPORT_EVENT,
END
};
class MissionData : public VStateMachineData
{
public:
MissionData(const std::shared_ptr<VMissionData> &data);
virtual ~MissionData() = default;
const std::shared_ptr<VMissionData> mMissionData;
};
/**
* @brief
* MissionMessage abstracts user data into state machine data, enabling the transfer of arbitrary data within the state
* machine.
*/
class MissionMessage : public VStateMessage
{
public:
MissionMessage(const std::shared_ptr<VMissionData> &message);
virtual ~MissionMessage() = default;
const std::shared_ptr<VMissionData> mMissionData; // The message from users of state manager module.
};
class DataProcessing
{
public:
DataProcessing() = default;
virtual ~DataProcessing() = default;
bool EventHandle(VStateMachineData *msg);
protected:
std::map<InternalStateEvent, DataProcessingFunc> mEventHandle;
};
#endif