387 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Red Black Trees
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  (C) 1999  Andrea Arcangeli <andrea@suse.de>
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  (C) 2002  David Woodhouse <dwmw2@infradead.org>
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  This program is free software; you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation; either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program; if not, write to the Free Software
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  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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  linux/lib/rbtree.c
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*/
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#include "rbtree.h"
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static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
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{
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    struct rb_node *right = node->rb_right;
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    if ((node->rb_right = right->rb_left))
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        right->rb_left->rb_parent = node;
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    right->rb_left = node;
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    if ((right->rb_parent = node->rb_parent))
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    {
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        if (node == node->rb_parent->rb_left)
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            node->rb_parent->rb_left = right;
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        else
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            node->rb_parent->rb_right = right;
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    }
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    else
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        root->rb_node = right;
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    node->rb_parent = right;
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}
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static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
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{
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    struct rb_node *left = node->rb_left;
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    if ((node->rb_left = left->rb_right))
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        left->rb_right->rb_parent = node;
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    left->rb_right = node;
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    if ((left->rb_parent = node->rb_parent))
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    {
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        if (node == node->rb_parent->rb_right)
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            node->rb_parent->rb_right = left;
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        else
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            node->rb_parent->rb_left = left;
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    }
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    else
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        root->rb_node = left;
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    node->rb_parent = left;
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}
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void rb_insert_color(struct rb_node *node, struct rb_root *root)
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{
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    struct rb_node *parent, *gparent;
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    while ((parent = node->rb_parent) && parent->rb_color == RB_RED)
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    {
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        gparent = parent->rb_parent;
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        if (parent == gparent->rb_left)
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        {
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            {
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                register struct rb_node *uncle = gparent->rb_right;
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                if (uncle && uncle->rb_color == RB_RED)
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                {
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                    uncle->rb_color = RB_BLACK;
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                    parent->rb_color = RB_BLACK;
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                    gparent->rb_color = RB_RED;
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                    node = gparent;
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                    continue;
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                }
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            }
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            if (parent->rb_right == node)
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            {
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                register struct rb_node *tmp;
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                __rb_rotate_left(parent, root);
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                tmp = parent;
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                parent = node;
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                node = tmp;
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            }
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            parent->rb_color = RB_BLACK;
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            gparent->rb_color = RB_RED;
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            __rb_rotate_right(gparent, root);
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        } else {
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            {
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                register struct rb_node *uncle = gparent->rb_left;
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                if (uncle && uncle->rb_color == RB_RED)
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                {
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                    uncle->rb_color = RB_BLACK;
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                    parent->rb_color = RB_BLACK;
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                    gparent->rb_color = RB_RED;
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                    node = gparent;
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                    continue;
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                }
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            }
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            if (parent->rb_left == node)
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            {
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                register struct rb_node *tmp;
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                __rb_rotate_right(parent, root);
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                tmp = parent;
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                parent = node;
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                node = tmp;
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            }
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            parent->rb_color = RB_BLACK;
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            gparent->rb_color = RB_RED;
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            __rb_rotate_left(gparent, root);
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        }
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    }
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    root->rb_node->rb_color = RB_BLACK;
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}
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static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
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                 struct rb_root *root)
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{
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    struct rb_node *other;
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    while ((!node || node->rb_color == RB_BLACK) && node != root->rb_node)
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    {
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        if (parent->rb_left == node)
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        {
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            other = parent->rb_right;
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            if (other->rb_color == RB_RED)
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            {
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                other->rb_color = RB_BLACK;
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                parent->rb_color = RB_RED;
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                __rb_rotate_left(parent, root);
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                other = parent->rb_right;
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            }
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            if ((!other->rb_left ||
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                 other->rb_left->rb_color == RB_BLACK)
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                && (!other->rb_right ||
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                other->rb_right->rb_color == RB_BLACK))
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            {
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                other->rb_color = RB_RED;
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                node = parent;
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                parent = node->rb_parent;
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            }
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            else
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            {
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                if (!other->rb_right ||
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                    other->rb_right->rb_color == RB_BLACK)
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                {
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                    register struct rb_node *o_left;
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                    if ((o_left = other->rb_left))
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                        o_left->rb_color = RB_BLACK;
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                    other->rb_color = RB_RED;
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                    __rb_rotate_right(other, root);
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                    other = parent->rb_right;
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                }
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                other->rb_color = parent->rb_color;
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                parent->rb_color = RB_BLACK;
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                if (other->rb_right)
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                    other->rb_right->rb_color = RB_BLACK;
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                __rb_rotate_left(parent, root);
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                node = root->rb_node;
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                break;
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            }
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        }
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        else
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        {
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            other = parent->rb_left;
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            if (other->rb_color == RB_RED)
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            {
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                other->rb_color = RB_BLACK;
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                parent->rb_color = RB_RED;
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                __rb_rotate_right(parent, root);
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                other = parent->rb_left;
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            }
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            if ((!other->rb_left ||
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                 other->rb_left->rb_color == RB_BLACK)
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                && (!other->rb_right ||
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                other->rb_right->rb_color == RB_BLACK))
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            {
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                other->rb_color = RB_RED;
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                node = parent;
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                parent = node->rb_parent;
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            }
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            else
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            {
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                if (!other->rb_left ||
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                    other->rb_left->rb_color == RB_BLACK)
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                {
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                    register struct rb_node *o_right;
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                    if ((o_right = other->rb_right))
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                        o_right->rb_color = RB_BLACK;
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                    other->rb_color = RB_RED;
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                    __rb_rotate_left(other, root);
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                    other = parent->rb_left;
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                }
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                other->rb_color = parent->rb_color;
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                parent->rb_color = RB_BLACK;
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                if (other->rb_left)
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                    other->rb_left->rb_color = RB_BLACK;
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                __rb_rotate_right(parent, root);
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                node = root->rb_node;
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                break;
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            }
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        }
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    }
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    if (node)
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        node->rb_color = RB_BLACK;
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}
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void rb_erase(struct rb_node *node, struct rb_root *root)
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{
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    struct rb_node *child, *parent;
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    int color;
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    if (!node->rb_left)
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        child = node->rb_right;
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    else if (!node->rb_right)
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        child = node->rb_left;
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    else
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    {
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        struct rb_node *old = node, *left;
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        node = node->rb_right;
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        while ((left = node->rb_left))
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            node = left;
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        child = node->rb_right;
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        parent = node->rb_parent;
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        color = node->rb_color;
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        if (child)
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            child->rb_parent = parent;
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        if (parent)
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        {
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            if (parent->rb_left == node)
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                parent->rb_left = child;
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            else
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                parent->rb_right = child;
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        }
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        else
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            root->rb_node = child;
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        if (node->rb_parent == old)
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            parent = node;
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        node->rb_parent = old->rb_parent;
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        node->rb_color = old->rb_color;
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        node->rb_right = old->rb_right;
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        node->rb_left = old->rb_left;
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        if (old->rb_parent)
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        {
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            if (old->rb_parent->rb_left == old)
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                old->rb_parent->rb_left = node;
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            else
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                old->rb_parent->rb_right = node;
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        } else
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            root->rb_node = node;
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        old->rb_left->rb_parent = node;
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        if (old->rb_right)
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            old->rb_right->rb_parent = node;
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        goto color;
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    }
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    parent = node->rb_parent;
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    color = node->rb_color;
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    if (child)
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        child->rb_parent = parent;
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    if (parent)
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    {
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        if (parent->rb_left == node)
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            parent->rb_left = child;
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        else
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            parent->rb_right = child;
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    }
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    else
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        root->rb_node = child;
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 color:
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    if (color == RB_BLACK)
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        __rb_erase_color(child, parent, root);
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}
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/*
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 * This function returns the first node (in sort order) of the tree.
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 */
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struct rb_node *rb_first(struct rb_root *root)
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{
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    struct rb_node *n;
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    n = root->rb_node;
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    if (!n)
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        return (struct rb_node *)0;
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    while (n->rb_left)
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        n = n->rb_left;
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    return n;
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}
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struct rb_node *rb_last(struct rb_root *root)
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{
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    struct rb_node *n;
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    n = root->rb_node;
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    if (!n)
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        return (struct rb_node *)0;
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    while (n->rb_right)
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        n = n->rb_right;
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    return n;
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}
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struct rb_node *rb_next(struct rb_node *node)
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{
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    /* If we have a right-hand child, go down and then left as far
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       as we can. */
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    if (node->rb_right) {
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        node = node->rb_right;
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        while (node->rb_left)
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            node = node->rb_left;
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        return node;
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    }
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    /* No right-hand children.  Everything down and left is
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       smaller than us, so any 'next' node must be in the general
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       direction of our parent. Go up the tree; any time the
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       ancestor is a right-hand child of its parent, keep going
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       up. First time it's a left-hand child of its parent, said
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       parent is our 'next' node. */
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    while (node->rb_parent && node == node->rb_parent->rb_right)
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        node = node->rb_parent;
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    return node->rb_parent;
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}
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struct rb_node *rb_prev(struct rb_node *node)
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{
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    /* If we have a left-hand child, go down and then right as far
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       as we can. */
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    if (node->rb_left) {
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        node = node->rb_left;
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        while (node->rb_right)
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            node = node->rb_right;
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        return node;
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    }
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    /* No left-hand children. Go up till we find an ancestor which
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       is a right-hand child of its parent */
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    while (node->rb_parent && node == node->rb_parent->rb_left)
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        node = node->rb_parent;
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    return node->rb_parent;
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}
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void rb_replace_node(struct rb_node *victim, struct rb_node *newnode,
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             struct rb_root *root)
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{
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    struct rb_node *parent = victim->rb_parent;
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    /* Set the surrounding nodes to point to the replacement */
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    if (parent) {
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        if (victim == parent->rb_left)
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            parent->rb_left = newnode;
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        else
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            parent->rb_right = newnode;
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    } else {
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        root->rb_node = newnode;
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    }
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    if (victim->rb_left)
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        victim->rb_left->rb_parent = newnode;
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    if (victim->rb_right)
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        victim->rb_right->rb_parent = newnode;
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    /* Copy the pointers/colour from the victim to the replacement */
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    *newnode = *victim;
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}
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