hunting/application/MissionManager/src/StorageHandleState.cpp
2024-04-28 21:13:31 +08:00

46 lines
1.5 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "StorageHandleState.h"
#include "ILog.h"
#include "IMediaManager.h"
#include "MissionStateMachine.h"
StorageHandleState::StorageHandleState() : State("StorageHandleState")
{
}
void StorageHandleState::GoInState()
{
LogInfo(" ========== opState::GoInState.\n");
MissionStateMachine::GetInstance()->SwitchState(SystemState::SD_CARD_HANDLE_STATE);
}
void StorageHandleState::GoOutState()
{
LogInfo(" ========== opState::GoOutState.\n");
}
bool StorageHandleState::ExecuteStateMsg(VStateMachineData *msg)
{
return DataProcessing::EventHandle(msg);
}
void StorageHandleState::Init(void)
{
std::shared_ptr<VStorageMoniter> monitor = shared_from_this();
IStorageManager::GetInstance()->SetMonitor(monitor);
}
void StorageHandleState::UnInit(void)
{
}
void StorageHandleState::ReportEvent(const StorageEvent &event)
{
LogInfo("StorageHandleState::ReportEvent.\n");
}