46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "StorageHandleState.h"
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#include "ILog.h"
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#include "IMediaManager.h"
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#include "MissionStateMachine.h"
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StorageHandleState::StorageHandleState() : State("StorageHandleState")
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{
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}
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void StorageHandleState::GoInState()
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{
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LogInfo(" ========== opState::GoInState.\n");
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MissionStateMachine::GetInstance()->SwitchState(SystemState::SD_CARD_HANDLE_STATE);
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}
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void StorageHandleState::GoOutState()
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{
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LogInfo(" ========== opState::GoOutState.\n");
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}
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bool StorageHandleState::ExecuteStateMsg(VStateMachineData *msg)
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{
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return DataProcessing::EventHandle(msg);
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}
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void StorageHandleState::Init(void)
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{
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std::shared_ptr<VStorageMoniter> monitor = shared_from_this();
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IStorageManager::GetInstance()->SetMonitor(monitor);
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}
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void StorageHandleState::UnInit(void)
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{
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}
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void StorageHandleState::ReportEvent(const StorageEvent &event)
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{
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LogInfo("StorageHandleState::ReportEvent.\n");
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} |