43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* Copyright (c) 2023 Fancy Code.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MISSIONSTATEMACHINE_H
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#define MISSIONSTATEMACHINE_H
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#include "IDeviceManager.h"
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#include "IMissionManager.h"
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#include "IStateMachine.h"
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#include <map>
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enum class MissionState
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{
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TOP_STATE = 0,
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END
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};
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class MissionStateMachine
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{
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public:
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MissionStateMachine() = default;
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virtual ~MissionStateMachine() = default;
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static std::shared_ptr<MissionStateMachine> &GetInstance(std::shared_ptr<MissionStateMachine> *impl = nullptr);
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void Init(void);
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void UnInit(void);
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private:
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// void RunStateMachine(const IpcMission &mission);
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private:
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std::shared_ptr<VStateMachineHandle> mStateMachine;
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std::map<MissionState, std::shared_ptr<State>> mStateTree;
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// IpcMission mStartMission;
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};
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#endif |