hunting/application/MissionManager/src/MissionStateMachine.h
2024-03-04 04:49:07 -08:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MISSIONSTATEMACHINE_H
#define MISSIONSTATEMACHINE_H
#include "IDeviceManager.h"
#include "IMissionManager.h"
#include "IStateMachine.h"
#include <map>
enum class MissionState
{
TOP_STATE = 0,
END
};
class MissionStateMachine
{
public:
MissionStateMachine() = default;
virtual ~MissionStateMachine() = default;
static std::shared_ptr<MissionStateMachine> &GetInstance(std::shared_ptr<MissionStateMachine> *impl = nullptr);
void Init(void);
void UnInit(void);
private:
// void RunStateMachine(const IpcMission &mission);
private:
std::shared_ptr<VStateMachineHandle> mStateMachine;
std::map<MissionState, std::shared_ptr<State>> mStateTree;
// IpcMission mStartMission;
};
#endif