hunting/application/MissionManager/src/TopState.h
2024-06-15 08:35:07 +08:00

45 lines
1.5 KiB
C++

/*
* Copyright (c) 2023 Fancy Code.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TOP_STATE_H
#define TOP_STATE_H
#include "DataProcessing.h"
#include "IDeviceManager.h"
#include "IMediaManager.h"
#include "IStateMachine.h"
#include "McuMonitor.h"
class TopState : public State,
public DataProcessing,
public VMediaMonitor,
public McuMonitor,
public VKeyMonitor,
public std::enable_shared_from_this<TopState>
{
public:
TopState();
virtual ~TopState() = default;
void GoInState() override;
void GoOutState() override;
bool ExecuteStateMsg(VStateMachineData *msg) override;
private: // About VMediaMonitor
StatusCode ReportEvent(const MediaReportEvent &event) override;
private: // About KeyMonitor
void KeyEventReport(const std::string &keyName, const VirtualKeyEvent &event, const unsigned int &timeMs) override;
private:
bool StorageStartInitHandle(VStateMachineData *msg);
};
#endif