102 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * arch/powerpc/platforms/embedded6xx/gamecube.c
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|  *
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|  * Nintendo GameCube board-specific support
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|  * Copyright (C) 2004-2009 The GameCube Linux Team
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|  * Copyright (C) 2007,2008,2009 Albert Herranz
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  */
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| 
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| #include <linux/kernel.h>
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| #include <linux/init.h>
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| #include <linux/irq.h>
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| #include <linux/kexec.h>
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| #include <linux/seq_file.h>
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| #include <linux/of_platform.h>
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| 
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| #include <asm/io.h>
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| #include <asm/machdep.h>
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| #include <asm/prom.h>
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| #include <asm/time.h>
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| #include <asm/udbg.h>
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| 
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| #include "flipper-pic.h"
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| #include "usbgecko_udbg.h"
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| 
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| 
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| static void __noreturn gamecube_spin(void)
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| {
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| 	/* spin until power button pressed */
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| 	for (;;)
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| 		cpu_relax();
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| }
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| 
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| static void __noreturn gamecube_restart(char *cmd)
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| {
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| 	local_irq_disable();
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| 	flipper_platform_reset();
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| 	gamecube_spin();
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| }
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| 
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| static void gamecube_power_off(void)
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| {
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| 	local_irq_disable();
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| 	gamecube_spin();
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| }
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| 
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| static void __noreturn gamecube_halt(void)
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| {
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| 	gamecube_restart(NULL);
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| }
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| 
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| static int __init gamecube_probe(void)
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| {
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| 	if (!of_machine_is_compatible("nintendo,gamecube"))
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| 		return 0;
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| 
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| 	pm_power_off = gamecube_power_off;
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| 
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| 	ug_udbg_init();
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| 
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| 	return 1;
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| }
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| 
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| static void gamecube_shutdown(void)
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| {
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| 	flipper_quiesce();
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| }
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| 
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| define_machine(gamecube) {
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| 	.name			= "gamecube",
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| 	.probe			= gamecube_probe,
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| 	.restart		= gamecube_restart,
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| 	.halt			= gamecube_halt,
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| 	.init_IRQ		= flipper_pic_probe,
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| 	.get_irq		= flipper_pic_get_irq,
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| 	.calibrate_decr		= generic_calibrate_decr,
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| 	.progress		= udbg_progress,
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| 	.machine_shutdown	= gamecube_shutdown,
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| };
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| 
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| 
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| static const struct of_device_id gamecube_of_bus[] = {
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| 	{ .compatible = "nintendo,flipper", },
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| 	{ },
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| };
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| 
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| static int __init gamecube_device_probe(void)
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| {
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| 	if (!machine_is(gamecube))
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| 		return 0;
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| 
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| 	of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
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| 	return 0;
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| }
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| device_initcall(gamecube_device_probe);
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| 
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