190 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
/**
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    User socket client export variables and function prototypes.
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    UsockCliIpc is simple socket client API.
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    Through this API user can send and receive network data.
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    @file       UsockCliIpcAPI.h
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    @ingroup    mIUsockCliIpcAPI
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    Copyright   Novatek Microelectronics Corp. 2015.  All rights reserved.
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*/
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#ifndef _USOCKCLIIPCAPI_H
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#define _USOCKCLIIPCAPI_H
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#ifdef __ECOS
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#define USE_IPC                  0
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#elif defined (__FREERTOS)
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#define USE_IPC                  0
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#elif defined (__LINUX_USER__)
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#define USE_IPC                  0
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#else
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#define USE_IPC                  1
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#endif
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#include "kwrap/type.h"
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/**
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    @name Usocket client error status.
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*/
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//@{
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#define USOCKETCLI_RET_OK           0          // funcion success
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#define USOCKETCLI_RET_OPENED       1          // is opend
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#define USOCKETCLI_RET_ERR          (-1)       // function fail
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#define USOCKETCLI_RET_NO_FUNC      (-2)       // no command function
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#define USOCKETCLI_RET_NOT_OPEN     (-3)       // not open ipc
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#define USOCKETCLI_RET_ERR_PAR      (-4)       // error parameter
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//@}
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typedef struct
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{
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    UINT32                  sharedMemAddr;  // shared memory address
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    UINT32                  sharedMemSize;  // shared memory size
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} USOCKCLIIPC_OPEN;
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#if (!USE_IPC)
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#ifdef __ECOS //use thirdParty include file
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#include <cyg/usocket_cli/usocket_cli.h>
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#else //use tmp usocket.h file for compile
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#include "usocket_cli.h"
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#endif
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#else
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/**
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    Usocket client receive prototype.
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    User can register receive callback in UsockCliIpc_Connect().
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    It would be a callback function so it would use usocket client task.
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    @param[out] addr    receive buffer address.
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    @param[out] size    receive data size.
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    @return user can return result back.
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*/
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typedef int usocket_cli_recv(char* addr, int size);
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/**
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    Usocket client notify prototype.
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    User can register notify callback in UsockCliIpc_Connect().
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    @param[out] status    client connet status.
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    @param[out] parm      connet parameter.
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    @return void.
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*/
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typedef void usocket_cli_notify(int status,int parm);
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#define USOCKETCLI_IP_LEN          (16)
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/**
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    Usocket install structure.
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*/
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typedef struct
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{
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    usocket_cli_notify         *notify;        // notify the status
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    usocket_cli_recv           *recv;
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    char                       svrIP[USOCKETCLI_IP_LEN];   // server IP addr
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    int                        portNum;        // socket port number
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    int                        sockbufSize;    // socket buffer size
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    int                        timeout;
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    int                        connect_socket;
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} usocket_cli_obj;
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/**
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    @name Usocket client notify status.
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*/
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//@{
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#define CYG_USOCKETCLI_STATUS_CLIENT_CONNECT           0   // client connect.
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#define CYG_USOCKETCLI_STATUS_CLIENT_REQUEST           1   // client has request comimg in
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#define CYG_USOCKETCLI_STATUS_CLIENT_DISCONNECT        2   // client disconnect.
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//@}
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#endif
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/**
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    Install UsockCliIpc flag and semaphore id.
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    @return void.
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*/
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extern void UsockCliIpc_InstallID(void) _SECTION(".kercfg_text");
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/**
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    Open user socket client IPC task.
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    This API would open IPC of user socket.
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    @param[in]      pOpen  user should assign none-cacha buffer for IPC
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER UsockCliIpc_Open(USOCKCLIIPC_OPEN *pOpen);
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/**
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    Close user socket client IPC task.
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    This API would close IPC of user socket client .
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    It should run after UsockCliIpc_Stop();
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER   UsockCliIpc_Close(void);
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/**
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    UsockCliIpc Start.
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    It would start thread to wait receive data
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER    UsockCliIpc_Start(void);
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/**
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    UsockCliIpc Connect.
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    This is user socket client initialization function.
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    It would connect to socket server
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    @param[out] pObj       init socket client parameter.
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    @return
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        - @b E_OK if success, others fail
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*/
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extern INT32 UsockCliIpc_Connect(usocket_cli_obj*  pObj);
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/**
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    User socket client send data.
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    @param[in] handle      client socket handle.
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    @param[out] addr       Send buffer address.
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                           Buffer address must be 16 bytes alignment.
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                           Buffer size also need 16 byte alignment;even data is not alignment.
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    @param[in,out] size    Send data size,and would return real send data size.
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                           Size address must be 16 bytes alignment.
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    @return
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        - @b (0)  send success.
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        - @b (-1) send fail.
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER   UsockCliIpc_Send(INT32 handle,char* addr, int* size);
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/**
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    UsockCliIpc Disconnect.
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    It would disconnect to socket server
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    @param[in,out] handle       client socket handle.
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER   UsockCliIpc_Disconnect(INT32 *handle);
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/**
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    User socket client Uninit.
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    This API would close user socket.
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    @return
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        - @b E_OK if success, others fail
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*/
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extern ER   UsockCliIpc_Stop(void);
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#endif /* _USOCKCLIIPCAPI_H  */
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