#ifndef _UI_SHOW_H_ #define _UI_SHOW_H_ //#include "GxDisplay.h" #include "GxGfx/GxGfx.h" #include "Utility/Color.h" #undef BLEND_OPAQUE_000 #undef BLEND_OPAQUE_012 #undef BLEND_OPAQUE_025 #undef BLEND_OPAQUE_050 #undef BLEND_OPAQUE_075 #undef BLEND_OPAQUE_088 #undef BLEND_OPAQUE_100 #define BLEND_OPAQUE_000 0x00 //Output = Under_Layer #define BLEND_OPAQUE_012 0x20 //Output = This_Layer * 12% + Under_Layer * 88% #define BLEND_OPAQUE_025 0x40 //Output = This_Layer * 25% + Under_Layer * 75% #define BLEND_OPAQUE_050 0x80 //Output = This_Layer * 50% + Under_Layer * 50% #define BLEND_OPAQUE_075 0xC0 //Output = This_Layer * 75% + Under_Layer * 25% #define BLEND_OPAQUE_088 0xE0 //Output = This_Layer * 88% + Under_Layer * 12% #define BLEND_OPAQUE_100 0xff //Output = This_Layer #define OSD_OPAQUE_000 BLEND_OPAQUE_000 #define OSD_OPAQUE_050 BLEND_OPAQUE_050 #define OSD_OPAQUE_100 BLEND_OPAQUE_100 //Device Context #define GxGfx_OSD 0 #define GxGfx_OSD2 1 #define GxGfx_VDO 2 #define GxGfx_VDO2 3 #define PC_SIM DISABLE //for iShow of UI_Show() #define UI_SHOW_WINDOW 0 //OSD UI window #define UI_SHOW_INFO 1 //OSD face detection frame #define UI_SHOW_BACKGND 2 //VDO backgound #define UI_SHOW_BACKGND_CK 3 //VDO backgound with ColorKey (by VDO_TRANSPARENT_COLOR) #define UI_SHOW_PLAYBACK 4 //VDO playback //#if (VDO_USE_PHOTO_SOURCE == ENABLE) #define UI_SHOW_PREVIEW 5 //VDO preview #define UI_SHOW_QUICKVIEW 6 //VDO quickview #define UI_SHOW_PANL2RVIEW 7 //VDO guideview of pancapture (L2R) #define UI_SHOW_PANR2LVIEW 8 //VDO guideview of pancapture (R2L) #define UI_SHOW_PHOTOFRAME 9 //VDO Photo frame preview #define UI_SHOW_PS_VIEW 10 //VDO PS previw #define UI_SHOW_CS_VIEW 11 //VDO CS previw //#endif #define SHOWCMD_BEGINDRAW 1 //<<< UI_BeginScreen(),UI_BeginShow(): prepare buffer #define SHOWCMD_SYNCDRAW 2 //<<< UI_EndScreen(),UI_EndShow(): sync timing for all layer #define SHOWCMD_ENDDRAW 3 //<<< UI_EndScreen(),UI_EndShow(): apply effect #define SHOWCMD_SETSIZE 4 //<<< UI_OnChangeSize(): change size by resize buffer or scaling-control #define VDO_TRANSPARENT_COLOR COLOR_YUV_BLACK typedef struct _VIEW_TABLE { UINT32 Mode; UINT32 Layer; BOOL (*pfCommand)(UINT32 cmd, UINT32 param1, UINT32 param2); } VIEW_TABLE; extern void UI_RegisterView(UINT32 nView, VIEW_TABLE *pViewList); extern BOOL UI_IsShow(int iShow); extern void UI_Show(int iShow, BOOL bEn); extern void UI_OnChangeSize(UINT8 iDD, ISIZE *pSize); extern void UI_SetDisplaySource(UINT8 iDD, UINT32 iSrc); extern UINT32 UI_GetDisplaySource(UINT8 iDD); extern void UI_DirtyDisplaySource(UINT8 iDD); extern void UI_SetDisplayShow(UINT8 iDD, BOOL bEn); extern BOOL UI_GetDisplayShow(UINT8 iDD); extern void UI_SetDisplayPalette(UINT8 LayerID, UINT16 uiStartID, UINT16 uiCount, const PALETTE_ITEM *pTable); extern void UI_DirtyDisplayPalette(UINT8 LayerID); extern BOOL UI_IsShowDirty(void); extern void UI_PrepareDisplaySource(void); extern void UI_FlushDisplaySource(void); extern void UI_FlushDisplayShow_Disable(void); extern void UI_FlushDisplayShow_Enable(void); extern void UI_FlushDisplayPalette(void); #endif