59 lines
2.0 KiB
Makefile
59 lines
2.0 KiB
Makefile
#
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# Makefile
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# WARNING: relies on invocation setting current working directory to Makefile location
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# This is done in .vscode/task.json
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#
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PROJECT ?= lvgl-sdl
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MAKEFLAGS := -j $(shell nproc)
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SRC_EXT := c
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OBJ_EXT := o
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CC ?= gcc
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SRC_DIR := ./
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WORKING_DIR := ./build
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BUILD_DIR := $(WORKING_DIR)/obj
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BIN_DIR := $(WORKING_DIR)/bin
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UI_DIR := ui
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WARNINGS := -Wall -Wextra \
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-Wshadow -Wundef -Wmaybe-uninitialized -Wmissing-prototypes -Wno-discarded-qualifiers \
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-Wno-unused-function -Wno-error=strict-prototypes -Wpointer-arith -fno-strict-aliasing -Wno-error=cpp -Wuninitialized \
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-Wno-unused-parameter -Wno-missing-field-initializers -Wno-format-nonliteral -Wno-cast-qual -Wunreachable-code -Wno-switch-default \
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-Wreturn-type -Wmultichar -Wformat-security -Wno-ignored-qualifiers -Wno-error=pedantic -Wno-sign-compare -Wno-error=missing-prototypes -Wdouble-promotion -Wclobbered -Wdeprecated \
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-Wempty-body -Wshift-negative-value -Wstack-usage=2048 \
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-Wtype-limits -Wsizeof-pointer-memaccess -Wpointer-arith
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CFLAGS := -O0 -g $(WARNINGS)
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# Add simulator define to allow modification of source
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DEFINES := -D SIMULATOR=1 -D LV_BUILD_TEST=0
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# Include simulator inc folder first so lv_conf.h from custom UI can be used instead
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INC := -I./ui/simulator/inc/ -I./ -I./lvgl/
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LDLIBS := -lSDL2 -lm
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BIN := $(BIN_DIR)/demo
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COMPILE = $(CC) $(CFLAGS) $(INC) $(DEFINES)
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# Automatically include all source files
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SRCS := $(shell find $(SRC_DIR) -type f -name '*.c' -not -path '*/\.*')
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OBJECTS := $(patsubst $(SRC_DIR)%,$(BUILD_DIR)/%,$(SRCS:.$(SRC_EXT)=.$(OBJ_EXT)))
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all: default
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$(BUILD_DIR)/%.$(OBJ_EXT): $(SRC_DIR)/%.$(SRC_EXT)
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@echo 'Building project file: $<'
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@mkdir -p $(dir $@)
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@$(COMPILE) -c -o "$@" "$<"
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default: $(OBJECTS)
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@mkdir -p $(BIN_DIR)
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$(CC) -o $(BIN) $(OBJECTS) $(LDFLAGS) ${LDLIBS}
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clean:
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rm -rf $(WORKING_DIR)
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install: ${BIN}
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install -d ${DESTDIR}/usr/lib/${PROJECT}/bin
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install $< ${DESTDIR}/usr/lib/${PROJECT}/bin/
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