/* * Copyright (c) 2023 Fancy Code. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LED_CONTROL_MOCK_H #define LED_CONTROL_MOCK_H #include "IDeviceManager.h" #include "LedControl.h" class SingleControlTool : public VSingleControl, public LedControlContext { public: SingleControlTool(const LedState &state, const unsigned int aliveTimeMs, const unsigned int &blinkTimeMs); virtual ~SingleControlTool() = default; virtual StatusCode GetLedState(LedState &state); virtual unsigned int GetKeepAliveTimeMs(void) { return mAliveTimeMs; } virtual unsigned int GetBlinkTimeMs(void) { return mBlinkTimeMs; } void DeleteState(void); private: const LedState mState; unsigned int mAliveTimeMs; unsigned int mBlinkTimeMs; }; class SingleControlMock : public SingleControlTool { public: SingleControlMock(const LedState &state, const unsigned int aliveTimeMs, const unsigned int &blinkTimeMs); virtual ~SingleControlMock() = default; }; #endif