#include "InterfaceEntryManage.h" #include "LvglLinux_x86.h" #include "ILog.h" #include #include #ifdef __cplusplus extern "C" { #endif extern int mainTest(const unsigned int width, const unsigned int height, void (*appInit)()); extern int lvglRuning; extern const int LVGL_RUNING; extern const int LVGL_EXIT; #ifdef __cplusplus } #endif bool CreateGuiEngineImpl() { std::shared_ptr impl = std::move(std::make_shared()); VGuiEngine::GetInstance(&impl); return true; } bool LvglLinuxX86::Init(const unsigned int width, const unsigned int height, void (*appInit)()) { InterfaceEntry::GetInstance()->InterfaceEntryFuncArray_pusBack(appInit); mainTest(width, height, InterfaceEntryFuncArrayOperation); return true; } void LvglLinuxX86::UnInit() { /** * @brief * There is no need to uninit the lvgl, maybe lvgl will do it automatically. */ lvglRuning = LVGL_EXIT; std::this_thread::sleep_for(std::chrono::milliseconds(1000 * 2)); // monitor_uninit(); std::cout << "LvglLinuxX86 UnInit." << std::endl; }