/* * Copyright (c) 2023 Fancy Code. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LED_CONTROL_H #define LED_CONTROL_H #include "StatusCode.h" #include #include constexpr unsigned int NEW_TOP_LED_STATE = 0; constexpr unsigned int LED_NOT_BLINK = 0; constexpr unsigned int BLINKING_FAST_MS = 500; constexpr unsigned int BLINKING_SLOW_MS = 1000; constexpr long int KEEP_ALIVE_FOREVER = 0; constexpr unsigned int DELETED_LED_STATE = -1; constexpr unsigned int DO_NOT_KEEP_ALIVE = -2; enum class LedState { OFF = 0, ON, GREEN, RED, BLUE, YELLOW, GREEN_RED_MEANS_YELLOW, GREEN_BLUE_MEANS_CYAN, RED_BLUE_MEANS_PURPLE, GREEN_RED_BLUE_MEANS_WHITE, LEVEL_0, LEVEL_1, LEVEL_2, LEVEL_3, LEVEL_4, LEVEL_END, END }; class VSingleControl { public: VSingleControl() = default; virtual ~VSingleControl() = default; virtual StatusCode GetLedState(LedState &state); virtual unsigned int GetKeepAliveTimeMs(void); virtual unsigned int GetBlinkTimeMs(void); }; class VLedControl { public: VLedControl() = default; virtual ~VLedControl() = default; virtual StatusCode SetLedState(const LedState &state); virtual void AddLedState(std::shared_ptr &control); virtual void CheckState(const unsigned int &period); virtual std::string GetLedName(void); virtual void DeleteAllState(void); }; class LedControl : virtual public VLedControl { public: LedControl() = default; virtual ~LedControl() = default; void CheckState(const unsigned int &period) override; void AddLedState(std::shared_ptr &state) override; private: void DeleteAllState(void) override; /** * @brief Each time you control a light, check for invalid data to avoid wasting memory resources. * */ void DeleteUselessState(void); void NewLedStateStart(void); void DeleteTopLedState(void); void BlinkOff(std::shared_ptr &state); void BlinkOn(std::shared_ptr &state, const LedState &onState); private: std::vector> mStates; LedState mCurrentState; unsigned int mStateAliveTime; unsigned int mBlinkPeriod; }; const char *PrintLedState(const LedState &state); #endif