/* * Copyright (c) 2023 Fancy Code. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DEVICEMANAGER_H #define DEVICEMANAGER_H #include "IDeviceManager.h" #include "LedManager.h" class DeviceManager : public IDeviceManager { public: DeviceManager() = default; virtual ~DeviceManager() = default; const StatusCode Init(void) override; const StatusCode UnInit(void) override; const IpcMission GetIpcMission(void) override; const StatusCode ISetLedState(std::string ledName, LedState &CurrentState, const unsigned int &KeepAliveTime = DEFAULT_KEEP_ALIVE_TIME, const unsigned int &BlinkPeriod = LED_NOT_BLINK) override; private: std::vector> mLedManagers; }; #endif