/* * Copyright (c) 2023 Fancy Code. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "MediaHandleState.h" #include "DataProcessing.h" #include "ILog.h" #include "IMediaManager.h" #include "IStateMachine.h" #include "MediaTaskHandle.h" #include "MissionStateMachine.h" #include #include #include MediaHandleState::MediaHandleState() : State("MediaHandleState") { mEventHandle[InternalStateEvent::RESET_KEY_MEDIA_TASK] = std::bind(&MediaHandleState::ResetKeyMediaTaskHandle, this, _1); } void MediaHandleState::GoInState() { LogInfo(" ========== MediaHandleState::GoInState.\n"); if (!mMediaHandle) { MediaTaskHandle::Init(); } } void MediaHandleState::GoOutState() { LogInfo(" ========== MediaHandleState::GoOutState.\n"); } bool MediaHandleState::ExecuteStateMsg(VStateMachineData *msg) { return DataProcessing::EventHandle(msg); } void MediaHandleState::TaskResponse(const std::vector &response) { } bool MediaHandleState::ResetKeyMediaTaskHandle(VStateMachineData *msg) { MakeSingleTask(InternalStateEvent::RESET_KEY_MEDIA_TASK, shared_from_this()); return EXECUTED; }